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Would you recommend Ride 4 to someone familiar with MotoGP 19/20?

Would you recommend Ride 4 to someone familiar with MotoGP 19/20?

fish-and-a-rice-cake

Iv been playing games for a long time and always liked simulation type games like gran turismo forza motorsport and the rally games, but when it gets to project cars or dirt rally levels I struggle and stop enjoying them. I don’t play to get an aneurysm so games like that I avoid. My first gp game was 18 which I got in well with but I haven’t got the new one, and I have had all the ride games apart from the first one. Now as for ride 4, it’s not perfect but it’s a good game, I got it at launch but had to take some time away due to frustration, when I came back some of the issues you mention have been addressed, specifically the track limits on the licence tests and in general the tests seem to have been made a little easier. The ai is aggressive though, I play this game on a lower difficulty than I played previous games 40-50 is where my skill runs out. Rider aids and physics wise your fingers are the best aid. Inputs are more sensitive than previous games IMO so time is needed to get good at modulating throttle and using the back brake properly but they are all things which van definitely be learned, the physics are going to feel different to you but once you get used to them they are very nice, I think it’s the best feeling physics system for bikes available at the moment even with its quirks. Endurance racing is a cool addition, I personally haven’t experienced the glitches other have but it is a gruelling mode. No rewinds so you have to ride perfect for 40 mins in changing conditions. Crashing here can really piss you off lol which is why I took a hiatus for a few weeks. I don’t really use tuning that much except to tweak a few little things here and there because I don’t really know what I am doing either. But unlike the gp games there is no assisted tuning option. > In a nutshell, I'm worried that if I get Ride 4, it'll play drastically different than MotoGP from a physics standpoint - and not in a "Forza Motorsport/Forza Horizon" way, but more of a "Gran Turismo/Project Cars 2 with a controller" It’s not nearly as hard as project cars but it will be different to what you are used to. > kind of way. I don't mind the challenge of learning a track and understanding the characteristics of the bike(s) I'm riding, I just want a fun, rewarding experience that doesn't feel cheap and frustrating half the time. You will be frustrated, comes with the territory but the fact you have played other racing games you should know what to expect, I don’t think it will be a deal breaker level of frustration for you. All in all I say try it, there is a guy in here who does tuning videos which could help and u/philovski is open to helping people who are struggling and he helped me previously so if you are stuck the community will help you.


Hadu-Ken12

Firstly, thanks a ton for this, this was extremely helpful and informative, and I think this sounds like a game I could have a pretty good time with. Also, I was wondering if it's possible to adjust the rear brake option in the settings like you could in MotoGP. I normally map my controller settings where I accelerate/brake with the right stick, so whenever I play MotoGP I turn on that one setting where the game initiates the rear brake for you so you could apply the front & rear brakes with a single input instead of two buttons or something like that.


fish-and-a-rice-cake

No problem, there is still an option for joint brakes but once you get to grips with the physics I would recommend turning that off as for many bends the rear brake is not necessary, it is however good to have it as a standalone input so you can use it to adjust the line of the bike on late entry to the corners to hit the apex and similarly if you run wide to tighten the line mid corner. But for now run with the settings you are comfortable with. As for button remapping, I’m pretty sure there is I just can’t remember if I used it. I may have remapped the rear brake but I honestly can’t remember.


grant0208

So I’ll be frank, I haven’t played MotoGP’s games yet but allow me to be the kind of non-serious player who really does this for a fleeting moment of fun. Is ride4 perfect? Far from it. Is it frustrating with all of its inconsistencies and weird bugs? Sure thing. But it really is a good game for the purpose of just trying out bike and track, if you don’t take it too seriously. I currently only use bikes similar to what I run on track in real life and choose tracks I either loved riding (UMC-East is brilliant), or have a pipe dream to ride (mugello, Nurburgring, etc). That being said, while there are times I want to rip my hair out, the game is fun. You’re pretty much locked into just doing free races unless you’re really willing to deal with some issues, but that’s literally all I do so far, free races. Easiest way to harvest credits in my experience is to make some custom bike or helmet liveries that you know people have been looking for. Sit back, and watch the credits roll in! All in all, if you don’t want to spend $60 on a buggy game that probably doesn’t stack up to MotoGP’s stuff, I would recommend sticking to what’s working. But there is certainly fun to be had with Ride4. Good luck!


gustaveberg

I'll add onto this and say that from what I can tell the physics experience is improved from GP 20 to Ride 4. There are a few Youtube videos which go into this, Robo46 talked about it when the game was released. There are bugs definitely as Grant0208 has mentioned, but I don't think they ruin the game. In fact I've never had a bug that has lost me a race or time trial, I have heard of one or two race ending bugs in endurance mode though. I personally really enjoy the career playing around 100% difficulty. When the career is getting frustrating I go into the time trial leaderboards and do ghost challenges until I either get a top 5 or I've hit my limit. There's way more bikes to play with in this then MotoGP as well. Sometimes I'll pick a fun track and just do time trials on it with 3 or 4 bikes just to see how they operate differently. One thing you mentioned about sliding into oblivion remains true with Ride 4, if you're on a 1000cc that opportunity still exists. The nice thing is you can go get on a 300 or 600 or smaller bikes that are easier to learn. I personally rode the R3 and R6 a ton until I was comfortable with the game, even some small 2 stroke bikes are really good learning tools. Overall if you like motorcycle games and like racing then I think it is a good option. I believe it has more to offer than the GP games as far as tracks and bikes go, the career is definitely not as good though.


Hadu-Ken12

This absolutely alleviated a lot of my worries with this game, thanks so much. Not too worried about the career since I'd go in expecting a Forza-style gameplay loop but with bikes, and I'm glad that the slower/smaller bikes help as much as they do, since that was literally the exact same thing I did when I used to struggle with MotoGP. Gotta say this game sounds a lot more exciting to try out now.


gustaveberg

Well I hope I haven't lead you astray, let us know how you like it after you play for some time!


Hadu-Ken12

Thanks for this! I'm on the same boat as you as far as trying out different bikes/courses for fun - that's definitely something I like to do in my spare time whenever there's a Rivals mode to set lap records, or if I need to get comfortable with the physics. I'm definitely leaning towards giving this thing a shot right now.


SomTV56

Ok so there are some rly long answers here so ill just say i play at 100% ai and i didnt find the time trials all that difficult and i have about 80 hours in ride4. The only thing i struggle with is riding 1000cc supersports because they wheelie alot. And from what ive heard motogp has more difficult physics than ride 4 so id say youll be fine if you are willing to learn and dont give up fast


Hadu-Ken12

Yeah my biggest concern remains the time trials, since I don't mind trial-and-error but not to the extent where I have to pull a top 5% global hot lap to get a gold - but as long as the physics are like you said (MotoGP's physics have really grown on me) then I'm all for the added challenge of learning the bikes in this game.


djau444

YES I would totally recommend it! I played motogp 19/20 as you did but I had a total of about 75 hours on both combined, I know it’s not a lot. When ride 4 came out I stopped playing GP20. I finally came back to play GP20 and the first thing I noticed was that the handling in GP20 felt more arcade like, I instantly disliked GP20 after getting good at Ride 4. I play at 120% AI and it is pretty easy to beat when you get the hang of it. I think the more sim like handling in Ride 4 is the right direction for milestones motorcycle games.


Hadu-Ken12

You definitely played those two games longer than I did! But I find that exciting because if I do get Ride 4 (thanks to everyone here, im leaning on "buy" mode rn), I'm probably gonna spend days on end just mastering the physics so I could play it alongside MotoGP19/20 without a hitch. If this game is just as rewarding as the other racing games I mentioned, where once you're comfortable putting up decent lap times consistently the rest just flows like water, then that's really all I need to know to try it out.


danielofifi

Honestly, I play with all riding aids off and I find controlling bikes in MotoGP 20 easier than in Ride 4 when it comes to turning, but harder in straight line braking. That being said, I love the handling in Ride 4. The way suspension works really reminds me of riding a real motorbike. AI is also slightly better than in MGP20. Generally, both games are great. I find myself playing MotoGP more, but that's mainly because I'm more into circuit racing.


KidsGotSand

I’ll add to this. If you have a good handle on the premier class bikes in Motogp then you should get along fine in ride 4. None of the bikes in here can match them in speed, handling or braking. There’s adjustable Anti Wheelie and Traction Control in this game as well and you won’t get that stoppie effect like you do with the Motogp bikes with carbon brakes so braking is a lot easier. After playing Motogp 20 for quite some time then switching to this game even the 1000cc race modified bikes seem slow and easy to control. They both simulate tire wear somewhat, I believe Ride 4 simulates a bikes suspension a bit more realistically from the videos Milestone put out detailing the making of Ride 4 which I’m sure will find it’s way into the next Motogp installment. Overall they’re both good games, Motogp 20 has been out a while and has been updated and patched into its final state whereas Ride 4 is still relatively new so they’ll be more patches that’ll improve its flaws.