T O P

500 Point Builds

500 Point Builds

aiyo-la

Best? Throw in a Riptide. You won't make friends nor will it be fun, but it'll likely be best.


badog1000

Lol it will be a LITTLE fun when you one shot a chimera... But a little less fun when those little IG cant take it down at all. I like an ethereal and a couple small clusters of Pulse Rifle FWs to camp in the back and a team of stealth suits and Breachers to move up and shoot. Breachers with the Relic Grenades they can take has stopped more than one charge for me... they're pretty good in small games Farsight or coldstar for a commander, if you have the points


Raefeodane

So heavy troops, but how would they deal with the Chimeras. Also pretty underwhelmed with Ethereals at the moment...


badog1000

Oh sorry! Also a pathfinder team with ions or rail rifles. That's a big point sink... you can make it happen tho What's nice is 500 point games are played on a smaller map, so you can reach out and touch people Tau style instead of moving Pathfinders also give you a couple markerlights


Raefeodane

It feels a little crazy to commit that many points to one unit for something this small, but I would maybe kill something finally hahaha


Kejirage

This list is pretty dreadful, and I can't imagine you'll have much success :/ The Coldstar is probably aimed at killing armour? But it's Loadout and trait is pretty crap for that, Triple Fusion (with the blades) and a Shield Gen, probably with Exemplar of Mont'ka, or Hero of the Enclaves would be much better. The Troops are fine. The Crisis have weapons from opposite ends of the target scale, with the Coldstar targeting armor, the Crisis could probably go after infantry, either as Vets with Twin Burst and an ATS, or as normal Crisis with Triple Flamers. Hazard suits are fun miniatures, but they don't do anything better than extra Crisis Suits wouldn't do.


MiLaNoS21

I'm not sure if a missile pod is the best pick for the coldstar. You're giving it fusion blades, meaning you're trying to get up close and personal. It's a very expensive unit. For now, a -4AP lascannon hit will totally ruin that battlesuit in 1-2 shots. You're better off replacing the pod with a shield generator. And the ATS is just useless on the FB loadout. Don't waste the 1 shot fusion blasters on your XV-8's. With a painfull low BS4+ it's just a waste of potential firepower. With the big blob of infantry I'd suggest either flamers and remove the XV-9's or keep the XV-9's and bring stealth suits for the corner objectives. But my choice goes for XV-8's with flamers, nice anti-infantry reliability, no real need for ATS, just tripple flamer those suits. If you want to bring those FB's on the XV-8's I might suggest giving them the veteran cadre stratagem. For a nice BS3+ boost. But when you play it right you can use the coldstar as a tank-sniper, high risk high reward though. My main suggestion is to look a bit closer at the role your units will have in the army. Because it looks too much of a mix-and-match and therefore losing a lot of advantages/firepower you could have.


Raefeodane

I believe the Missile Pod is requisite with a Coldstar... But that might be even more encouragement for Crisis Suit Commander instead of the Coldstar


MiLaNoS21

No it's not. It's mandatory to be equipped in combination with the High-Output burst cannon. (One of the reasons people don't bring it because of the atrocious forced combo)


Raefeodane

Whaaa?!? That's awesome! Thanks!!!


VostroyanDuardin

I've been running a list similar to this at my local gaming club. We are playing power level, so I'm able to squeeze a triple rail rifle Pathfinder squad and recon drone into mine as well ( I have to lose the drones). We also have no relics, Warlord traits or named characters. My list has done well, I have won all 4 games with it, even if I got tabled by death guard in the first week. Still won on points. Lots of marine players in my group. So not been able to test it against guard. **++ Patrol Detachment -2CP (T'au Empire) [24 PL, -2CP, 497pts] ++** **+ Configuration +** **Detachment Command Cost [-2CP]** **+ HQ +** **Commander in XV8 Crisis Battlesuit [8 PL, 161pts]:** Advanced targeting system, 2x Cyclic ion blaster, Missile pod . **MV4 Shield Drone** **+ Troops +** **Breacher Team [3 PL, 55pts]:** MV36 Guardian Drone . **4x Fire Warrior:** 4x Photon grenades, 4x Pulse blaster . **Fire Warrior Shas'ui:** Pulse blaster **Breacher Team [3 PL, 55pts]:** MV36 Guardian Drone . **4x Fire Warrior:** 4x Photon grenades, 4x Pulse blaster . **Fire Warrior Shas'ui:** Pulse blaster **+ Fast Attack +** **Vespid Stingwings [2 PL, 56pts]** . **3x Vespid Stingwing:** 3x Neutron blaster . **Vespid Strain Leader** **+ Heavy Support +** **XV88 Broadside Battlesuits [5 PL, 110pts]** . **Broadside Shas'vre:** 2x High-yield missile pod, 2x Smart missile system **+ Flyer +** **DX-6 Remora Stealth Drones [3 PL, 60pts]:** DX-6 Remora Stealth Drone **++ Total: [24 PL, -2CP, 497pts] ++** Hope this helps a littlw. Best of luck.


Raefeodane

You get a lot of numbers in this list. I'm also surprised by the Remora on this small of an engagement. Overall this feels very squishy so are you just banking on getting to objectives first?


MiLaNoS21

That list posted isn't that good man. It's a weird combo and he didn't even put ATS on the broadsides or any other support system, eventhough it's a PL list (where all that stuff is "free")


VostroyanDuardin

My pl list does include all upgrades, but I honestly forgot about it. I quickly tried to replicate my list and just didn't think about it. I've given more of a breakdown in OPs reply, including stats and Sept info.


VostroyanDuardin

It is a rush for objectives. But 9th is all about secondaries, then primaries and then killing your opponent. But I have tabled 3 marine players as well. There aren't a lot of vehicles at 25pl, so it does OK at pinging off a small unit of marines a turn. I tend to manta strike with the commander, vespid and remora turn 1 onto any forward objective. At such low points values many armies aren't able to screen the backfield or cover all the objectives even if they go first. The remora and vespid are great at engage on all fronts then the vespid and breachers can scan for octavious data. The remora I just move block/contest objectives and just stop them scoring. Remoras are just a pain to deal with. Spend turn 2 and 3 racking up 15 to 20 vps (depending on scenario) then run away for turn 4-5. I also scout move my pathfinders to be within striking diatance of an objective to sit on, but only of there is cover. I normally end up with 50+points by the end of the game. We sre playing on 3x2 boards, so I don't know if that is a factor. My full list has markerlights on all of the squad leaders, ATS on everything. Iridium armour on the commander and a seeker missile on the Broadside. I use custom septs for hardened warheads and upgunned? (whichever gives +4" to assault weapons). That way missiles are -3ap and the commander is -2 ap on everything else. Depending on the scenario I also bunch up the breachers into 1 unit. Then with Pulse onslaught strategy it can be quite brutal at clearing objectives. I also use aerial targeting and unlinked markerlights to guarantee at least reroll 1s or seeker hits. Maybe its just not possible to replicate at 500pts. But food for thought at least.


Raefeodane

Hmmm, this is some interesting food for thought. Thank you for elaborating.


Least-Umpire586

Everyone is missing the king of Tau 500 point lists. Aun’shi, 12 Kroot, 10 Kroot, 4 Krootox Riders, 5 Vespid, 2 Great Knarlocs. 499 Points. Your opponent will laugh, then cry, as your bird man fists beat them down. But seriously, for an offbeat, fast, fun Tau list, this isn’t half bad and I’ve had decent success with it.


Raefeodane

I am intrigued...and I have about half of this list. For the laugh it would be worth it


DinoMinestaur

I'd replace the missile pod and ats with another fusion blaster and a shield generator and with the crisis suits I would either replace the fusion blaster on each side with ats or make the unit all anti infantry or anti tank in some way. Breaking the unit up like you have it won't give you a ton of success imo


King_Flounder

8 tetras. A single firewarrior squad with an sms cause it is pretty much the cost of 1 warrior and gives you 4x the firepower. Guardian drone is an option, and an ethereal or cadre fireblade. I guess you could go 4 tetras and then throw in some piranhas. Why? Cause at 500pts efficiency is king. Tetras are the most mathmatically efficient unit in our codex. The joke there is they aren't in the codex, they are forgeworld. Tetras are tougher than other things for the points. Super fast, have 2 pulse rifles and 3 markerlights. Which means each tetra brings the same firepower as 2 firewarriors and 3 pathfinders. Which is 51 points. Of significantly less toughness. But a tetra only costs 40pts. :D Enjoy the markerlight buffs. Cause you will be using it A LOT.


AndiTheBrumack

500 points are very unique to play. The small board and the low amount of models means that playing the objective is not as important as you might think. This is, because noone hast the amount of units to contest multiple midfield objectives for any amount of time. There is also almost no way that you can get an enemies homefield objetive either (in a balanced match). This means killingpower is actually King and we have one unit, that is actually extremely efficient in doing this if they can get multiple rounds of shooting in. Veteran Crisis Suits. (If equpped correctly) Reactive Countermeassures and Iridium Battlesuite make one model extremely durable. Give the team some drones and they can tank a lot. The other 2 suits should be equipped with ATS and Cyclic Ionic Blasters. I have done a lot of testing and this core is not debatable at 500 points. For troops you need 2 units. 1 Firewarrior Team and 1 Breacher Team are optimal, you can replace one with Kroot though aswell especially against Imp Guard. With the rest of the points i would run a missilemander to sit back and fire away. Do NOT give him the XV8-02 just either 3 Missiles and 1 ATS or 4 Missiles straight. With this combination you can use the strat for 5 markerlights for the XV8s once to nuke a unit or vehicle and the mon't ka once again to do it all over. Almost no army can deal with the XV8s and a few drones in one turn of shooting meaning they have to take 2 turns of fire, which is just devestating.


AndiTheBrumack

  **++ Patrol Detachment 0CP (T'au Empire) [23 PL, 1CP, 500pts] ++**   **+ Configuration +**   **Battle Size [3CP]:** 1. Combat Patrol (0-50 Total PL / 0-500 Points)   **Detachment Command Cost**   **Gametype:** Matched   **Sept Choice:** Farsight Enclaves, Show Sept Tenets rule   **+ Stratagems +**   **Emergency Dispensation (1 Relic) [-1CP]**   **Veteran Cadre (3 models) [-1CP]**   **+ HQ +**   **Commander in XV8 Crisis Battlesuit [7 PL, 140pts]:** 2. Through Unity, Devastation, Advanced targeting system, 3x Missile pod, Warlord   **+ Troops +**   **Breacher Team [3 PL, 65pts]:** MV36 Guardian Drone . **Fire Warrior Shas'ui:** Pulse blaster . **4x Fire Warrior w/ Pulse Pistol:** 4x Photon grenades, 4x Pulse blaster, 4x Pulse pistol . **MV7 Marker Drone**   **Strike Team [3 PL, 65pts]** . **Fire Warrior Shas'ui:** Pulse rifle . **4x Fire Warrior w/ Pulse Pistol + Pulse Rifle:** 4x Photon grenades, 4x Pulse pistol, 4x Pulse rifle . **MV1 Gun Drone** . **MV7 Marker Drone**   **+ Elites +**   **XV8 Crisis Battlesuits [10 PL, 230pts]:** Reactive countermeasures, Veteran Cadre . **Crisis Shas'ui:** Airbursting fragmentation projector, Fusion blaster, Shield generator, XV8-02 Crisis Iridium battlesuit . **Crisis Shas'ui:** Advanced targeting system, 2x Cyclic ion blaster . **Crisis Shas'vre:** Advanced targeting system, 2x Cyclic ion blaster . **MV4 Shield Drone** . **2x MV7 Marker Drone:** 2x Markerlight   **++ Total: [23 PL, 1CP, 500pts] ++**   Created with [BattleScribe](https://www.battlescribe.net)


Kethraes

Coldstar at nearly or around 200 points is pretty rough in a 500pts list, no?


Raefeodane

Oh for sure!